7 enum class Lump : uint32_t {
38 PropHullVertices = 24,
42 DisplacementInfo = 26,
44 PhysDisplacements = 28,
47 VertexNormalIndices = 31,
48 DisplacementLightmapAlphas = 32,
49 DisplacementVertices = 33,
50 DisplacementLightmapSamplePositions = 34,
54 PrimitiveVertices = 38,
55 PrimitiveIndices = 39,
57 ClipPortalVertices = 41,
59 TextureDataStringData = 43,
60 TextureDataStringTable = 44,
62 LeafMinDistanceToWater = 46,
63 FaceMacroTextureInfo = 47,
64 DisplacementTriangles = 48,
65 PhysCollideSurface = 49,
69 LeafAmbientIndexHdr = 51,
70 LightmapPageInfos = 52,
71 LeafAmbientIndex = 52,
74 LeafAmbientLightingHdr = 55,
75 LeafAmbientLighting = 56,
80 OverlaySystemLevels = 61,
82 DisplacementMultiblend = 63,
83 None = std::numeric_limits<uint32_t>::max(),
86#define GAMELUMP_MAKE_CODE(a, b, c, d) ((a) << 24 | (b) << 16 | (c) << 8 | (d) << 0)
87 enum class GameLumpID : int32_t {
88 DetailProps = GAMELUMP_MAKE_CODE(
'd',
'p',
'r',
'p'),
89 DetailPropLighting = GAMELUMP_MAKE_CODE(
'd',
'p',
'l',
't'),
90 StaticProps = GAMELUMP_MAKE_CODE(
's',
'p',
'r',
'p'),
91 DetailPropLightingHdr = GAMELUMP_MAKE_CODE(
'd',
'p',
'l',
'h')
93#undef GAMELUMP_MAKE_CODE
Definition: BSPParser.hpp:17