>[!WARNING] >All Source Engine file format parsers have been merged into a single monorepo: https://github.com/TAServers/source-parsers.
>Updates will only be made to this new repository, while the individual repositories (such as this one) will remain archived to avoid breaking existing projects.
MDLParser
Simple and modern library for parsing the Valve model format.
Documentation: https://taservers.github.io/MDLParser/
See also: https://github.com/TAServers/BSPParser and https://github.com/TAServers/VTFParser.
What's included
- Classes for parsing and abstracting the
MDL
, VVD
and VTX
file formats for the Source engine.
- Helper functions to simplify accessing the disparate but related data in all three files (see below).
- Enums, limits and structs with almost 100% coverage* of the formats.
- Runtime errors for issues when parsing the data due to corruption or a bug in the parser.
*Much of the MDL data is not currently parsed or exposed. These can be used to either implement your own more complex or specialised parser, or to easily extend - and hopefully PR - the MdlParser::Mdl
class.
Example
The following minimal example shows how you can easily and safely traverse the interconnected structure of the three files using the accessor helpers:
#include "MDLParser.hpp"
const auto mdlData = ...;
const auto vtxData = ...;
const auto vvdData = ...;
mdl,
vtx,
mdlBodyPart,
vtxBodyPart,
mdlModel,
vtxLod,
MdlParser::Accessors::iterateVertices(
vvd,
mdlModel,
mdlMesh,
stripGroup,
[&](
const MdlParser::Structs::Vtx::Vertex&,
const MdlParser::Structs::Vvd::Vertex& vvdVertex,
const MdlParser::Structs::Vector4D& tangent
) {
}
);
}
}
);
}
);
}
);
void iterateMeshes(const Mdl::Model &mdlModel, const Vtx::ModelLod &vtxModel, const std::function< void(const Mdl::Mesh &, const Vtx::Mesh &)> &iteratee)
Definition: accessors.cpp:38
void iterateModels(const Mdl::BodyPart &mdlBodyPart, const Vtx::BodyPart &vtxBodyPart, const std::function< void(const Mdl::Model &, const Vtx::Model &)> &iteratee)
Definition: accessors.cpp:30
void iterateBodyParts(const Mdl &mdl, const Vtx &vtx, const std::function< void(const Mdl::BodyPart &, const Vtx::BodyPart &)> &iteratee)
Definition: accessors.cpp:24
std::vector< StripGroup > stripGroups
Definition: vtx.hpp:78
std::vector< ModelLod > levelOfDetails
Definition: vtx.hpp:108