MDLParser
Simple and modern library for parsing the Source engine model formats
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Enumerations | |
enum class | Flags : int32_t { AUTOGENERATED_HITBOX = 0x00000001 , USES_ENV_CUBEMAP = 0x00000002 , FORCE_OPAQUE = 0x00000004 , TRANSLUCENT_TWOPASS = 0x00000008 , STATIC_PROP = 0x00000010 , USES_FB_TEXTURE = 0x00000020 , HASSHADOWLOD = 0x00000040 , USES_BUMPMAPPING = 0x00000080 , USE_SHADOWLOD_MATERIALS = 0x00000100 , OBSOLETE = 0x00000200 , UNUSED = 0x00000400 , NO_FORCED_FADE = 0x00000800 , FORCE_PHONEME_CROSSFADE = 0x00001000 , CONSTANT_DIRECTIONAL_LIGHT_DOT = 0x00002000 , FLEXES_CONVERTED = 0x00004000 , BUILT_IN_PREVIEW_MODE = 0x00008000 , AMBIENT_BOOST = 0x00010000 , DO_NOT_CAST_SHADOWS = 0x00020000 , CAST_TEXTURE_SHADOWS = 0x00040000 , VERT_ANIM_FIXED_POINT_SCALE = 0x00200000 } |
enum class | VertAnimType : uint8_t |
Enums used in the MDL file format.
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strong |
Bitflags which apply to the MDL as a whole.