| MDLParser
    Simple and modern library for parsing the Source engine model formats | 
#include <mdl.hpp>
| Public Attributes | |
| std::string | name | 
| int32_t | parent | 
| Structs::Vector | position | 
| Structs::Quaternion | orientation | 
| Structs::RadianEuler | orientationEuler | 
| Structs::Vector | positionScale | 
| Structs::Vector | orientationScale | 
| Structs::Matrix3x4 | poseToBone | 
| int32_t | flags | 
A bone forming part of the model's skeleton.
| int32_t MdlParser::Mdl::Bone::flags | 
Bitflags describing this bone. An enum is not currently provided with the possible values and their meanings.
| std::string MdlParser::Mdl::Bone::name | 
The human readable name of this bone.
| int32_t MdlParser::Mdl::Bone::parent | 
Index of this bone's parent.
| Structs::Matrix3x4 MdlParser::Mdl::Bone::poseToBone | 
Matrix to translate vertices from model space to bone space for skinning.